fluid-i18n
Kotlin multiplatform internationalization support backed by Unicode CLDR data.
Highly experimental. Feel free to contribute!
Installation
build.gradle.kts
:
dependencies {
implementation("io.fluidsonic.i18n:fluid-i18n:0.9.3")
}
Usage
Country names
val usa = Country.byCode("US")
println(usa.name) // United States
println(usa.shortName) // US
println(usa.variantName) // null
val locale = Locale.forLanguage("de")
println(usa.name(locale)) // Vereinigte Staaten
println(usa.shortName(locale)) // USA
println(usa.variantName(locale)) // null
val ivoryCoast = Country.forCode("CI")
println(usa.name) // Côte d’Ivoire
println(usa.shortName) // null
println(usa.variantName) // Ivory Coast
Building
Build generated Kotlin files for Unicode CLDR data:
./gradlew generateCode # macOS
gradlew generateCode # Windows
License
Apache 2.0