LWJGL

LWJGL

org.lwjgl : lwjgl

The LWJGL core library.

Last Version: 3.3.1

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LWJGL - GLFW bindings

org.lwjgl : lwjgl-glfw

A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

Last Version: 3.3.1

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LWJGL - OpenGL bindings

org.lwjgl : lwjgl-opengl

The most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms.

Last Version: 3.3.1

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LWJGL - OpenAL bindings

org.lwjgl : lwjgl-openal

A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

Last Version: 3.3.1

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LWJGL - stb bindings

org.lwjgl : lwjgl-stb

Single-file public domain libraries for fonts, images, ogg vorbis files and more.

Last Version: 3.3.1

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LWJGL - NanoVG & NanoSVG bindings

org.lwjgl : lwjgl-nanovg

A small antialiased vector graphics rendering library for OpenGL. Also includes NanoSVG, a simple SVG parser.

Last Version: 3.3.1

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LWJGL - OpenGL ES bindings

org.lwjgl : lwjgl-opengles

A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

Last Version: 3.3.1

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LWJGL - jemalloc bindings

org.lwjgl : lwjgl-jemalloc

A general purpose malloc implementation that emphasizes fragmentation avoidance and scalable concurrency support.

Last Version: 3.3.1

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LWJGL - Yoga bindings

org.lwjgl : lwjgl-yoga

An open-source, cross-platform layout library that implements Flexbox.

Last Version: 3.3.1

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LWJGL - Assimp bindings

org.lwjgl : lwjgl-assimp

A portable Open Source library to import various well-known 3D model formats in a uniform manner.

Last Version: 3.3.1

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LWJGL - LMDB bindings

org.lwjgl : lwjgl-lmdb

A compact, fast, powerful, and robust database that implements a simplified variant of the BerkeleyDB (BDB) API.

Last Version: 3.3.1

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LWJGL - Native File Dialog bindings

org.lwjgl : lwjgl-nfd

A tiny, neat C library that portably invokes native file open and save dialogs.

Last Version: 3.3.1

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LWJGL - Tiny OpenEXR bindings

org.lwjgl : lwjgl-tinyexr

A small library to load and save OpenEXR(.exr) images.

Last Version: 3.3.1

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LWJGL - Nuklear bindings

org.lwjgl : lwjgl-nuklear

A minimal state immediate mode graphical user interface toolkit.

Last Version: 3.3.1

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LWJGL - par_shapes bindings

org.lwjgl : lwjgl-par

Generate parametric surfaces and other simple shapes.

Last Version: 3.3.1

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Last Version: 3.3.1

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LWJGL - xxHash bindings

org.lwjgl : lwjgl-xxhash

An extremely fast hash algorithm, running at RAM speed limits.

Last Version: 3.3.1

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LWJGL - bgfx bindings

org.lwjgl : lwjgl-bgfx

A cross-platform, graphics API agnostic rendering library. It provides a high performance, low level abstraction for common platform graphics APIs like OpenGL, Direct3D and Apple Metal.

Last Version: 3.3.1

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LWJGL - Remotery bindings

org.lwjgl : lwjgl-remotery

A realtime CPU/GPU profiler hosted in a single C file with a viewer that runs in a web browser.

Last Version: 3.3.1

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LWJGL - Vulkan Memory Allocator bindings

org.lwjgl : lwjgl-vma

An easy to integrate Vulkan memory allocation library.

Last Version: 3.3.1

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LWJGL - LZ4 bindings

org.lwjgl : lwjgl-lz4

A lossless data compression algorithm that is focused on compression and decompression speed.

Last Version: 3.3.1

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LWJGL - rpmalloc bindings

org.lwjgl : lwjgl-rpmalloc

A public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C.

Last Version: 3.3.1

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LWJGL - Zstandard bindings

org.lwjgl : lwjgl-zstd

A fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level and better compression ratios.

Last Version: 3.3.1

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LWJGL - Shaderc bindings

org.lwjgl : lwjgl-shaderc

A collection of libraries for shader compilation.

Last Version: 3.3.1

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LWJGL - libdivide bindings

org.lwjgl : lwjgl-libdivide

A library that replaces expensive integer divides with comparatively cheap multiplication and bitshifts.

Last Version: 3.3.1

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LWJGL - LLVM/Clang bindings

org.lwjgl : lwjgl-llvm

A collection of modular and reusable compiler and toolchain technologies.

Last Version: 3.3.1

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LWJGL - Opus bindings

org.lwjgl : lwjgl-opus

A totally open, royalty-free, highly versatile audio codec.

Last Version: 3.3.1

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LWJGL - SSE bindings

org.lwjgl : lwjgl-sse

Simple SSE intrinsics.

Last Version: 3.3.1

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LWJGL - AMD Tootle bindings

org.lwjgl : lwjgl-tootle

A 3D triangle mesh optimization library that improves on existing mesh preprocessing techniques.

Last Version: 3.3.1

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LWJGL - Meow hash bindings

org.lwjgl : lwjgl-meow

An extremely fast non-cryptographic hash.

Last Version: 3.3.1

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LWJGL - ODBC bindings

org.lwjgl : lwjgl-odbc

A C programming language interface that makes it possible for applications to access data from a variety of database management systems (DBMSs).

Last Version: 3.3.1

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LWJGL - OVR bindings

org.lwjgl : lwjgl-ovr

The API of the Oculus SDK.

Last Version: 3.3.1

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Last Version: 2.9.3

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LWJGL - OpenCL bindings

org.lwjgl : lwjgl-opencl

An open, royalty-free standard for cross-platform, parallel programming of diverse processors found in personal computers, servers, mobile devices and embedded platforms.

Last Version: 3.3.1

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LWJGL - Vulkan bindings

org.lwjgl : lwjgl-vulkan

A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

Last Version: 3.3.1

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Last Version: 2.9.3

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LWJGL - EGL bindings

org.lwjgl : lwjgl-egl

An interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system.

Last Version: 3.3.1

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LWJGL - JAWT bindings

org.lwjgl : lwjgl-jawt

The AWT native interface.

Last Version: 3.3.1

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LWJGL - CUDA bindings

org.lwjgl : lwjgl-cuda

A parallel computing platform and programming model developed by NVIDIA for general computing on GPUs.

Last Version: 3.3.1

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org.lwjgl.lwjgl

org.lwjgl.osgi : org.lwjgl.lwjgl

LWJGL OSGi bundle (Core LWJGL bundle)

Last Version: 3.3.0

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libGDX LWJGL Backend

com.badlogicgames.gdx : gdx-backend-lwjgl

Android/Desktop/iOS/HTML5 game development framework

Last Version: 1.11.0

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LWJGL - OpenVR bindings

org.lwjgl : lwjgl-openvr

An API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.

Last Version: 3.3.1

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LWJGL BOM

org.lwjgl : lwjgl-bom

LWJGL 3 Bill of Materials.

Last Version: 3.3.1

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libGDX LWJGL 3 Backend

com.badlogicgames.gdx : gdx-backend-lwjgl3

Android/Desktop/iOS/HTML5 game development framework

Last Version: 1.11.0

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jnuit-lwjgl

im.bci : jnuit-lwjgl

jnuit lwjgl implementation

Last Version: 0.13

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jnuit-lwjgl-utils

im.bci : jnuit-lwjgl-utils

jnuit lwjgl utility classes

Last Version: 0.13

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jMonkeyEngine

org.jmonkeyengine : jme3-lwjgl

jMonkeyEngine is a 3-D game engine for adventurous Java developers

Last Version: 3.5.2-stable

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LWJGL - meshoptimizer bindings

org.lwjgl : lwjgl-meshoptimizer

A library that provides algorithms to help optimize meshes.

Last Version: 3.3.1

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