robust-predicates
Fast robust predicates for computational geometry in JavaScript. Provides reliable 2D and 3D point orientation tests (orient2d
, orient3d
, incircle
, insphere
) that are not susceptible to floating point errors (without sacrificing performance). A modern port of Jonathan R Shewchuk's C code, an industry standard since 1996.
Figure: non-robust vs robust orient2d
test for points within a tiny range (2-42).
Demo
API
Note: unlike J. Shewchuk's original code, all the functions in this library assume y
axis is oriented downwards ↓, so the semantics are different.
orient2d(ax,ay, bx,by, cx,cy)
- Returns a positive value if the points
a
,b
, andc
occur in counterclockwise order (c
lies to the left of the directed line defined by pointsa
andb
). - Returns a negative value if they occur in clockwise order (
c
lies to the right of the directed lineab
). - Returns zero if they are collinear.
The result is also an approximation of twice the signed area of the triangle defined by the three points.
incircle(ax,ay, bx,by, cx,cy, dx,dy)
- Returns a positive value if the point
d
lies outside the circle passing througha
,b
, andc
. - Returns a negative value if it lies inside.
- Returns zero if the four points are cocircular.
The points a
, b
, and c
must be in counterclockwise order, or the sign of the result will be reversed.
orient3d(ax,ay,az, bx,by,bz, cx,cy,cz, dx,dy,dz)
- Returns a positive value if the point
d
lies above the plane passing througha
,b
, andc
, meaning thata
,b
, andc
appear in counterclockwise order when viewed fromd
. - Returns a negative value if
d
lies below the plane. - Returns zero if the points are coplanar.
The result is also an approximation of six times the signed volume of the tetrahedron defined by the four points.
insphere(ax,ay,az, bx,by,bz, cx,cy,cz, dx,dy,dz, ex,ey,ez)
- Returns a positive value if the point
e
lies outside the sphere passing througha
,b
,c
, andd
. - Returns a negative value if it lies inside.
- Returns zero if the five points are cospherical.
The points a
, b
, c
, and d
must be ordered so that they have a positive orientation (as defined by orient3d
), or the sign of the result will be reversed.
orient2dfast
, orient3dfast
, incirclefast
, inspherefast
Simple, approximate, non-robust versions of predicates above. Use when robustness isn't needed.
Example
import {orient2d} from 'robust-predicates';
const ccw = orient2d(ax, ay, bx, by, cx, cy) > 0;
Install
Install with npm install robust-predicates
or yarn add robust-predicates
, or use one of the browser builds:
- predicates.min.js (all predicates)
- orient2d.min.js (
orient2d
,orient2dfast
) - orient3d.min.js (
orient3d
,orient3dfast
) - incircle.min.js (
incircle
,incirclefast
) - insphere.min.js (
insphere
,inspherefast
)
Thanks
This project is just a port — all the brilliant, hard work was done by Jonathan Richard Shewchuk.
The port was also inspired by Mikola Lysenko's excellent Robust Arithmetic Notes and related projects like robust-orientation and robust-in-sphere.
License
Since the original code is in the public domain, this project follows the same choice. See Unlicense.