jsqr

WebJar for jsqr

License

License

Apache-2.0
GroupId

GroupId

org.webjars.npm
ArtifactId

ArtifactId

jsqr
Last Version

Last Version

1.4.0
Release Date

Release Date

Type

Type

jar
Description

Description

jsqr
WebJar for jsqr
Project URL

Project URL

https://www.webjars.org
Source Code Management

Source Code Management

https://github.com/cozmo/jsQR

Download jsqr

How to add to project

<!-- https://jarcasting.com/artifacts/org.webjars.npm/jsqr/ -->
<dependency>
    <groupId>org.webjars.npm</groupId>
    <artifactId>jsqr</artifactId>
    <version>1.4.0</version>
</dependency>
// https://jarcasting.com/artifacts/org.webjars.npm/jsqr/
implementation 'org.webjars.npm:jsqr:1.4.0'
// https://jarcasting.com/artifacts/org.webjars.npm/jsqr/
implementation ("org.webjars.npm:jsqr:1.4.0")
'org.webjars.npm:jsqr:jar:1.4.0'
<dependency org="org.webjars.npm" name="jsqr" rev="1.4.0">
  <artifact name="jsqr" type="jar" />
</dependency>
@Grapes(
@Grab(group='org.webjars.npm', module='jsqr', version='1.4.0')
)
libraryDependencies += "org.webjars.npm" % "jsqr" % "1.4.0"
[org.webjars.npm/jsqr "1.4.0"]

Dependencies

There are no dependencies for this project. It is a standalone project that does not depend on any other jars.

Project Modules

There are no modules declared in this project.

jsQR

Build Status

A pure javascript QR code reading library. This library takes in raw images and will locate, extract and parse any QR code found within.

Demo

Installation

NPM

Available on npm. Can be used in a Node.js program or with a module bundler such as Webpack or Browserify.

npm install jsqr --save
// ES6 import
import jsQR from "jsqr";

// CommonJS require
const jsQR = require("jsqr");

jsQR(...);

Browser

Alternatively for frontend use jsQR.js can be included with a script tag

<script src="jsQR.js"></script>
<script>
  jsQR(...);
</script>

A note on webcams

jsQR is designed to be a completely standalone library for scanning QR codes. By design it does not include any platform specific code. This allows it to just as easily scan a frontend webcam stream, a user uploaded image, or be used as part of a backend Node.js process.

If you want to use jsQR to scan a webcam stream you'll need to extract the ImageData from the video stream. This can then be passed to jsQR. The jsQR demo contains a barebones implementation of webcam scanning that can be used as a starting point and customized for your needs. For more advanced questions you can refer to the getUserMedia docs or the fairly comprehensive webRTC sample code, both of which are great resources for consuming a webcam stream.

Usage

jsQR exports a method that takes in 3 arguments representing the image data you wish to decode. Additionally can take an options object to further configure scanning behavior.

const code = jsQR(imageData, width, height, options?);

if (code) {
  console.log("Found QR code", code);
}

Arguments

  • imageData - An Uint8ClampedArray of RGBA pixel values in the form [r0, g0, b0, a0, r1, g1, b1, a1, ...]. As such the length of this array should be 4 * width * height. This data is in the same form as the ImageData interface, and it's also commonly returned by node modules for reading images.
  • width - The width of the image you wish to decode.
  • height - The height of the image you wish to decode.
  • options (optional) - Additional options.
    • inversionAttempts - (attemptBoth (default), dontInvert, onlyInvert, or invertFirst) - Should jsQR attempt to invert the image to find QR codes with white modules on black backgrounds instead of the black modules on white background. This option defaults to attemptBoth for backwards compatibility but causes a ~50% performance hit, and will probably be default to dontInvert in future versions.

Return value

If a QR is able to be decoded the library will return an object with the following keys.

  • binaryData - Uint8ClampedArray - The raw bytes of the QR code.
  • data - The string version of the QR code data.
  • chunks - The QR chunks.
  • version - The QR version.
  • location - An object with keys describing key points of the QR code. Each key is a point of the form {x: number, y: number}. Has points for the following locations.
    • Corners - topRightCorner/topLeftCorner/bottomRightCorner/bottomLeftCorner;
    • Finder patterns - topRightFinderPattern/topLeftFinderPattern/bottomLeftFinderPattern
    • May also have a point for the bottomRightAlignmentPattern assuming one exists and can be located.

Because the library is written in typescript you can also view the type definitions to understand the API.

Contributing

jsQR is written using typescript. You can view the development source in the src directory.

Tests can be run with

npm test

Besides unit tests the test suite contains several hundred images that can be found in the /tests/end-to-end/ folder.

Not all the images can be read. In general changes should hope to increase the number of images that read. However due to the nature of computer vision some changes may cause images that pass to start to fail and visa versa. To update the expected outcomes run npm run-script generate-test-data. These outcomes can be evaluated in the context of a PR to determine if a change improves or harms the overall ability of the library to read QR codes. A summary of which are passing and failing can be found at /tests/end-to-end/report.json

After testing any changes, you can compile the production version by running

npm run-script build

Pull requests are welcome! Please create seperate branches for seperate features/patches.

Versions

Version
1.4.0
1.3.1
1.2.0
1.1.1
1.1.0